About this adaptation & supported features
Based on SharpRay, © 2004 Riley T.
Perry — Chillers of Entropy. JavaScript adaptation of the sphere intersection, closest-hit
world traversal, pinhole camera, Phong lighting, checkerboard, recursive reflection and
Snell refraction logic. Seven adapted original scenes preserve their source geometry;
framing and shading may differ. Each scene has a provenance note above the render. Six new
compositions join the three browser favourites.
Includes spheres, ellipsoids, planes, boxes, triangles, discs and open cylinders;
point/directional lights; checker, marble and wood textures. New browser conveniences
include orbit controls, PNG export and JSON scenes. Noise textures and glass Fresnel
blending are new approximations. This is a core adaptation, not a complete port: legacy
mesh/PLY loading, torus quartics, transformed instances, image textures and the full
original scene catalogue are not included. Glass casts opaque shadows; no caustics or
global illumination.
Open this HTML directly in a current desktop browser. No server, installation, internet or
dependencies required. All processing happens on your computer.